

Here u can see some of the screeen shots i took whilst working on Sony Sound forge 9.0, this peice of software is simuler to ones such as audacity, however in allows you to do more complex effects which really make a difference. This shot was taken off The crunching of the can. I cut away most of the sound but kept in the ripping of it, as it sounded good in the background. I put a high pass filter on it so it didnt sound quiet as tinny. once i made the sample sound good i then imported it to audacity which i find alot quicker to use if you already have samples than programs such as Logic or pro tools. However Pro tools is usefull when it comes to mastering as it can be much more precise. The other screen shot is of the drum break. This took me the longest to do as it takes a while to find a good beat by slicing and cutting the samples so they fit nicely together. This is what i worked on first, as once i found a beat the rest was eaiser to do. I played around alot with distortion, high and low pass filters parametric eq band, as well as D verb and Re verb which really changed the sound of the samples. I added 909 bass samples once i had the melody and chorous, as i didnt want the song to sound to high pitch,( as in tinny) and wanted to make it sound like it could get away with being played in a club with out people realising what i made it out off. I guess i wanted to prove that i could make a good song with out using just samples and thinking outside the box a bit.
I made the bass using a midi keybored also using the pitch and jog wheel , you can tell this by the bassline, how it dips.
I was influenced by Metal Heads, a drum and bass group founded by Goldie and there style of liquid drum and bass, with lots of clashes of snares aswell as rolling bass lines.

No comments:
Post a Comment